Rationale
It is important to note that the key to this work is the interaction process. Each iteration of the work (device dependant) is generated relatively to the geolocation coodinates of the participant creating a unique experience. The resulting work is determined by how the participant interacts with the software and their environment. Essentially making the 'beholder the artist' (Baumgartel 1999). This 'labyrinth' that the participant is navigating is intensely personal, just as is any journey of transformation.
Once the initial site has been reached the map reveals the AR experience and participant are taken on a realitive gps guided walk. This augmented experience is guided along the path by an avatar(butterfly), and as checkpoints are reached, the visualisation shifts through chromatic hue, saturation and contrast dramatically altering the visual experience.. An audio element of osillating theta wave frequencies and spacial audio of glossolalia accompanies the work and can be listened to through mobile devices and headphones.As the participant moves within the location of the app, the spacial audio component orientates to the paths origin.
The fixed point audio is theta wave osilations; the spacial audio is tongues, as the participant turns their head the audios fixed point in space shifts from left to right. What the participant is hearing is an actual prayer. The theta waves portion is intended to induce deep meditation, which can be unsettling depending on the current frequency of the participants brain waves.
The technology used grew out of a previously developed web-browser based 3D art gallery that used gyroscopic feedback from mobile and tablet devices and pedometer feedback to allow users to move freely through a virtual gallery. This technology has been applied with the addition of camera enumeration and the awe.js code set. Users will have the opportunity to view the professional catalogue in augmented reality environment, projecting the works into their immediate space.
The avatar's physical manifestation of a Monarch butterfly was chosen as the as it symbolises a deeper meaning then just being a beautiful creature. They are considered:
Once the initial site has been reached the map reveals the AR experience and participant are taken on a realitive gps guided walk. This augmented experience is guided along the path by an avatar(butterfly), and as checkpoints are reached, the visualisation shifts through chromatic hue, saturation and contrast dramatically altering the visual experience.. An audio element of osillating theta wave frequencies and spacial audio of glossolalia accompanies the work and can be listened to through mobile devices and headphones.As the participant moves within the location of the app, the spacial audio component orientates to the paths origin.
The fixed point audio is theta wave osilations; the spacial audio is tongues, as the participant turns their head the audios fixed point in space shifts from left to right. What the participant is hearing is an actual prayer. The theta waves portion is intended to induce deep meditation, which can be unsettling depending on the current frequency of the participants brain waves.
The technology used grew out of a previously developed web-browser based 3D art gallery that used gyroscopic feedback from mobile and tablet devices and pedometer feedback to allow users to move freely through a virtual gallery. This technology has been applied with the addition of camera enumeration and the awe.js code set. Users will have the opportunity to view the professional catalogue in augmented reality environment, projecting the works into their immediate space.
The avatar's physical manifestation of a Monarch butterfly was chosen as the as it symbolises a deeper meaning then just being a beautiful creature. They are considered:
- Messengers of the spiritual and angelic world.
- A Sign Of Rebirth And Transformation
- A Sign From The Spiritual Realms
- Carrier Of The Spirits
- A Sign Of Spiritual Transformation – if you are on a spiritual path, the monarch butterfly is an important sign. It is a sign that you achieved the transformation that you seek in yourself.
The walk was recorded using the recording software developed with this project. Using the path of a previous chartres labyrinth work. This is then relatively scaled and positioned depending on the starting place and orientation of the participants mobile device.
Please refer to posts on:
- Walk recording software
- The history of the pilgrimage and Labyrinth for more information regarding underlying walk rationale
Asset Production
List of assets:
ABOVE: main folder for Contemporary art project, below subfolder js content with the plugin folder containing dependencies
Theory of the code
To realise this project a rebuild of the original 3D gallery was required, particularly with added the webcam feed. By default when selected input devices the front camera on a mobile/tablet device is set, but selecting the rear camera is difficult as devices have various other inputs such as microphones, blue tooth etc. This issue was solved by intergrating the awe.js code set, which allowed access to the rear camera of devices (tested on andriod and windows devices only on chrome browser)
This is considered the front end of the project. The geolocation portion and the recording software were added to the index.html of this project.
This project is particularly code heavy with very few art assets being employed. The code for this project was written for mobile web based platforms. Code languages used for this application were HTML, javascript, css and jquery. NOTE: As of 2017 security limitations to accessing gyroscopic data and webcam video streams were established. Purchase of an SSL certificate for the host server were required.
Currently Apple products do not support WebGL nor Rear camera access. As a result a fall back in the code allows the walking to still be experience but without the AR portion of the project.
This is considered the front end of the project. The geolocation portion and the recording software were added to the index.html of this project.
This project is particularly code heavy with very few art assets being employed. The code for this project was written for mobile web based platforms. Code languages used for this application were HTML, javascript, css and jquery. NOTE: As of 2017 security limitations to accessing gyroscopic data and webcam video streams were established. Purchase of an SSL certificate for the host server were required.
Currently Apple products do not support WebGL nor Rear camera access. As a result a fall back in the code allows the walking to still be experience but without the AR portion of the project.
Build versions: excluding base code development
NOTE: Code is reference in individual files and annotated throughout the code filesGL . Please download and refer to individual files for more detail. This code is designed to work ONLY on mobile devices and tablets with a gyroscope. This project required direct editing on the server as it is a mobile web application, this process of debugging is difficult as developer tools can not be used for errors.
1. Build based on 3D gallery, www.artworkprocess.com/projects/3dgallery, gyroscope added and pedometer added for movement
2.My artworks added to replace defaults, default didactic panel removed
3.Content open in iframe
4.Clickable gallery linking
5. All art objects and links added
6. AR catalogue links tested and working , this method needs revision as fullscreener tabs cause errors
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